Analysis of Aavegotchi metaverse gameplay: three mining methods of alchemy coins and secret formula for upgrading
星球君的朋友们
2022-03-25 11:06
本文约2679字,阅读全文需要约11分钟
A comprehensive analysis of how to make money while playing

It has been a full year since we last talked about Aavegotchi. In this year, Aavegotchi has transitioned from an avatar collection attribute project to a metaverse and gamefi project. Now that there are so many metaverse or gamefi projects, aavegotchi has What are the highlights and how to play it? We will discuss the current state of the game from the following aspects.

*Land Availability

*How to earn while playing?

*Secret recipe for upgrades

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Land Availability

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Land sales and distribution

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How to earn while playing?

In addition to earning money such as staking mining and rarity farming in the early stage, Aavegotchi has gradually transitioned from focusing on earning money on GHST and ghosts to land and game play. As an ordinary user, how do I get started? First of all, there are two types of players in the Aavegotchi ecosystem, one is the owner of NFT pets, and the other is the assetless users. In order to be compatible with the latter users, Aavegotchi introduced the role of Liquidator, that is, they can play and earn without owning NFT pets. experience. However, in view of the fact that there is still a long way to go before the liquidator goes online, this article only focuses on players with pets. Attached here is a Gotchiverse Gameplay Overview, which includes an analysis of the overall gameplay structure from the perspective of holding a kid, holding land, and playing with GAX and GLTR.

Players can earn four kinds of alchemy coins by holding Gothci pets (little ghosts), which are Kek, Alpha, Fomo and Fud in descending order of rarity. Their total supply and distribution are shown in the diagram below.

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1. Farming (from underground)

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The Aavegotchi game ecology is a cyclical ecology. From token generation to consumption, it is a self-sufficient system. I am not sure whether there is a perpetual motion machine, but the balance of the design here is something that every game must consider, otherwise it will fall into throw The pressure is much greater than the consumption.

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The Secret Formula for Upgrading

Want to get more, in less time? Game developers will not let go of consuming part of the funds from players and recirculating them into the system again. After all, games with sunk costs are more addictive and durable. The devices that can be forged on the land include: Aaltar, Gotchi Lodge, Harvesters, Reservoirs, Walls, Tower, BlackHole, etc. We take Altar as an example, if you want to upgrade to level nine, you need to cost 20,000 FUD, 30,000 FOMO, 15,000 ALPHA, 6,000 KEK. (More recipe details

The higher the level of Altar, the lower the overflow rate will be. For each level, the overflow rate will decrease by 5%, and the frequency of guild channels can also be increased. Whenever a device, upgrade, or other item is crafted in the Gotchiverse, the associated alchemy coins are sent to four different places.

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I think Aavegotchi's launch of the first version of Gotchiverse on the 31st has two highlights. The first point: Gotchiverse is a real and comprehensive embrace of the blockchain. Although there are a lot of on-chain games now, Gotchiverse fully integrates 100% of the on-chain production experience, and at the same time has users at the same frequency without division, which is very rare. Secondly, before the launch, Aavegotchi will open the pet rental system on the 28th, which is also the best performance of the "sharing economy" on the chain.

Reference source:

https://blog.aavegotchi.com/introducing-the-gotchiverse-game-bible/

https://blog.aavegotchi.com/the-gotchiverse-game-bible-chapter-2/

https://blog.aavegotchi.com/gotchiverse-bible-chapter-3/

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