
In the sluggish state of the digital currency market, Axie Infinity made "Play to Earn" popular with its outstanding attitude. Not only did the reaction of the currency price far exceed that of the broader market, but the voice in social media at home and abroad also attracted great attention. The huge wealth effect has also begun to spread to projects that also belong to the "Play to Earn" mode. NFT game projects such as Alien Worlds, Dego Finance, and My Alice World have all started a new upward trend with this wave of traffic.
However, these relatively "old" NFT game projects either have the problem of too long payback period, or the game has not yet been launched and is in the conceptual stage. degree of callback.
For players who want to participate in NFT games, the high market value and participation threshold of these projects are already in an embarrassing state. You might as well look at new game projects and look for those buried pearls from NFT game projects that have not been fully discovered. For example, the CryptoBlades to be introduced today is the biggest pearl at present.
1. Game introduction
CryptoBlades is not a project that rushes out temporarily because of the popularity of Axie. The project has released a version that can be officially played in April 2021. Combining traditional RPG and NFT, two NFTs, the combat hero CryptoBlades Character (CBC) and the weapon CryptoBlades Weapon (CBW), were issued, and the homogeneous token SKILL was issued as the currency in the game.
Players can fight random enemies and obtain SKILL rewards by matching the attributes of heroes and weapons reasonably. The rewards obtained can be withdrawn at any time and sold in the secondary market, which truly implements "Play to Earn", and can obtain sufficient income while playing the game.
2. Game advantage
(1) The game is full of fun
When it comes to chain games, people’s first impressions are often boring cats and dogs, or a bad game experience that is trapped in the congestion of the chain and often goes down. CrptoBlades is based on BSC, which avoids long game waiting time and sky-high gas fees, and greatly reduces the entry threshold of the game.
Secondly, CryptoBlades introduces the mechanism of attribute restraint and weapon forging. Players need to really use their brains to conceive the strategy of the battle. The weapon star rating influenced by "European spirit" also adds to the uncertainty of the game battle. Every battle can bring spirit And material double pleasure, instead of simply clicking the mouse to get meaningless feedback.
(Defeating stronger enemies can get more SKILL, but at the same time, it also faces a greater risk of failure)
(2) The game mechanism is reasonable
SKILL, as a token circulating in the game, is mainly used to recruit heroes, cast weapons, and upgrade weapons. More weapons represent more daily battles and SKILL income, and better weapons greatly increase the income of each battle. A five-star weapon can bring players several times the benefits compared to a one-star weapon.
The CryptoBlades project team realized the correct gameplay of "Play to Earn" at the beginning of designing the game, and making homogeneous tokens an indispensable currency in the game can greatly promote circulation. At the same time, the SKILL produced by the player during the game can also be applied to the game again, avoiding additional investment and solving the unfriendly experience of traditional games of "continuous krypton gold".
(3) The payback period is extremely short
The reason for the rapid popularity of CryptoBlades is not only its excellent gaming experience, but also the return it brings is crucial. After each battle, players can get a certain SKILL in return (winners get more SKILL). Based on the cost of recruiting heroes, casting weapons, and GAS fees on the chain, it can be quickly concluded that the payback period of the game is 3-5 days, which is equivalent to an annualized rate of 10,000%. Of course, this does not include the increase in currency prices. The actual payback period may be shorter.
What's more interesting is that the above-mentioned situation is basically the most common situation. If the player is full of "European spirit" and draws a high-quality weapon, he will almost get back his money when he enters the game, or double it when he enters the game. Under this extremely tempting game mechanism, it is not surprising that a large number of players flooded in quickly.
(4) The new traffic favorite
As of July 22, 2021, CBC has been held by 69,937 addresses, CBW has been held by 109,547 addresses, and the number of players on BSC has exceeded 75,000. Twitter has 37,000 followers, and Discord, which is the main battlefield, has more than 10,000 people online. Players have very hot discussions on game mechanics and hero weapon trading, and there are already organized game studios involved. For any game They are all signs of an impending explosion.
3. Summary
3. Summary
When the market is not good, it is the safest way to keep cash flow as much as possible. As an NFT game that can generate stable cash flow, CryptoBlades is a rare investment target. The steady stream of players makes the demand for SKILL continue to rise. Even if you are not interested in games, holding SKILL can also participate in this wave of "Play to Earn". After all, even if the FOMO sentiment passes and the value returns, "Play to Earn" "The money-making model still exists, and there is still a lot of room for imagination in the future.